
To express more detailed surface texture such as tree, fabric, and marvel, it requires to have “UV Texturing” after giving “Image Texture” on the shading node. Also, for more detailed texture of objects, I should connect the other image that has name as “Roughness” to “Color Ramp” and “Bump” on shading node.
However, in case of some sophisticated and complicated objects, the texture image would not be seen as I wanted.
Thus, I needed to edit this on “UV Editing”. First, it requires to unfold the planar figure of the object during in “Edit Mode”. Then, I should press “U” and click “ Smart UV Mapping” and I could see the textured objects correctly.
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