top of page


Unit 06_ Visual Development : Environment Concept Arts
Bank's children room Designing children’s room requires to consider the item’s material and textures which are flexible depending on the era. I also had to research British children's literature and toys from the mid-to-late 1960s, and I referenced the cover illustration from < The Twins at St. Clare's >, one of Enid Blyton's storybook series. Furthermore, to capture the period feel, the family photograph hanging on the wall was rendered in black and white.
seobin051013


Unit 06_ Visual Development : Character Design & Prop Design
Character Design for Mary Poppins The setting is mid-to-late 1960s London, known as "Swinging London" , yet simultaneously rife with young people's resentment and confusion towards family values rooted in gender, class, and patriarchy. This was intended to be visually conveyed through Mary Poppins' appearance, showing that she was no “ordinary being”. In the initial design phase, Mary Poppins was conceived as a petite woman with the short haircut fashionable a
seobin051013


Unit 06_ Evidence of Research
Original Research Disney's < Mary Poppins (1964) > stands as a seminal example of combining animation and fantasy within a live-action film, showcasing production design and set direction that were highly experimental for the time. The film's art director and art direction team focused on creating spaces where a child's imagination could naturally permeate, based on a realistic Edwardian-era London. Especially, Cherry Tree Lane and the interior of the Banks family h
seobin051013
bottom of page